*Time, Journey & Romance *Innocence in the company of power. *Video games and saving the world/ the heroic journey
AFRAID (inside/psychological) // SUBCONSCIOUS
TO BE (liminal) // DREAMS
HAPPY (outside/ observational) // CONSCIOUS
1) FEAR (perceived threat to self) * Jealousy/envy --> effigy/ power in images * Obsession/ co-dependency --> Tales From The Crypt * Failure --> compulsive work ethic
3) ADVENTURE (life as journey) * Video Games --> saving the world/ hero impulse * Mythology --> common narratives * History --> lessons of time/ value of memory & generations * Travel --> expanding worldview/ increased empathy toward other * Childishness --> freedom from social expectation/ allowed self-indulgence
The paintings are not just about things, they are things.